analog multi fx pedal Keeley Tone Workstation Analog Multi-Effects Guitar Effect Pedal — Truetone  Music
SKU: 49672756934
analog multi fx pedal

analog multi fx pedal Keeley Tone Workstation Analog Multi-Effects Guitar Effect Pedal — Truetone Music

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Description

analog multi fx pedal Keeley Tone Workstation Analog Multi-Effects Guitar Effect Pedal — Truetone MusicThe 2016 Keeley Tone Workstation Ten years ago we invented and built a small batch of the Tone Workstation, which then moved into the hands of famous players and collectors. John Mayer recently took two of the originals out on the Dead & Company tour. For 2016 its more than a re release; its a completely new, re engineered workstation. The Keeley team of engineers and designers have upgraded the tone, enhanced the features, and reduced the size to now

The 2016 Keeley Tone Workstation

Ten years ago we invented and built a small batch of the Tone Workstation, which then moved into the hands of famous players and collectors.  John Mayer recently took two of the originals out on the Dead & Company tour.  For 2016 it’s more than a re-release; it’s a completely new, re-engineered workstation. The Keeley team of engineers and designers have upgraded the tone, enhanced the features, and reduced the size to now fit on anyone’s board.

Introducing the Tone Workstation

The front end of your signal chain–this is where your tone develops.   The first stage of amplification is critical for a sound that has clarity and delivers expressive tone.  Compression, Drive, Overdrive, Boost: you get it all here.  The Tone Workstation is designed to be the first stage in your pedal board.  It may even be the only pedal you bring to a gig. And we designed it that way.

Starting with the classic Keeley Compressor, you can build a nice, thick tone full of sustain.  Adjust the Sustain control for increased compression or squeeze.  As you add sustain, your notes will ring out longer. The Blend control allows for a Manhattan-style compression, keeping the sound lively and crisp as you blend in your natural guitar tone.  The Blend control is perfect for adding a little bit of  bite back in with high output pickups or humbuckers.  In addition, the Treble Boost switch can be engaged to further increase the treble and sparkle into the signal when using lots of compression.  When the Blend is set completely CCW, you get only compressed signal out.  Then, as you turn up the Blend, you blend in more and more of your original signal, all the way to a 50/50 ratio.  The attack and release times are pre-set in this compressor and are set for use with humbuckers or single coils.

Next up is the 1962/Katana Boost section, because the Keeley Workstation gives you plenty of options for your core tone.  With the 62/Katana channel, you can select a sound with just the right amount of break up. Or use it in Boost mode, for that clean, pushed amp-style overdrive.  First, the 1962 is our British amp-style overdrive, which is full and even sounding with a moderate amount of crunch. Based on the famous Blues Breaker, the 1962 stage has been amplified by our Katana Boost on either side, adding tube-like saturation with our JFET valve simulation.  But, decide you just want the famous Katana Clean push? No worries. Just a flick of the switch and you have it: pure clean, tube tone.  In the Katana Mode, only the volume works; the Tone and Drive are disabled.  It’s a clean sound people say you just can’t turn off.

Last in the chain is our renowned Red Dirt overdrive.  You get 15 years of modding tube screamers distilled into one toneful circuit.  Also featuring our JFET front end, the Red Dirt has the perfect amount of crucial midrange coupled with the option to go all the way from clean and clear to super-saturated gain, times two!  The Red Dirt circuit captures every nuance of your guitar’s tone and delivers a classic, smoking hot, silky smooth lead tone.

Dimensions are 4.7 Inches wide x 3.72 Inches tall. Standard 9V Neg-Tip Power Supply and under 50mA.

The Tone Workstation–reinvented, re-engineered, re-released for 2016–is the final word on your front end. In 2026, you’ll wished you’d grabbed two.

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SKU: 49672756934

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Guanxiong Xue
Grantham, US
★★★★★ 5
go o o o o
Format: Paperback
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Reviewed in the United States on October 21, 2014
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Ryan
Massapequa, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Charles
Chelsea, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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cybereality
Grantham, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019
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bOB wALTERS
Whiting, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
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Reviewed in the United States on September 28, 2018

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